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Thread Statistics | Show CCP posts - 0 post(s) |

Iris Bravemount
Airkio Mining Corp Bloodbound.
0
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Posted - 2012.01.16 09:22:00 -
[1] - Quote
Hi,
Is it just me, or do most weapons sound awkward?
Next time you fire your autocannons, think about a sewing machine, and you'll hear what I mean.
I am aware that creating/recording (spectacular) sound effects is expensive, but I think it's worth it.
So let's keep this short and simple: please make those several meter big guns sound like what they are. |

Iris Bravemount
Airkio Mining Corp Bloodbound.
0
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Posted - 2012.01.16 10:08:00 -
[2] - Quote
So is it just me then?  |

Iris Bravemount
Airkio Mining Corp Bloodbound.
0
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Posted - 2012.01.16 14:59:00 -
[3] - Quote
Have a look at this short piece of footage:
http://www.youtube.com/watch?v=l_W1TWS0KTc
This a 100mm can, so roughly equivalent to what we fit to our Rifters. Hear the difference ? |

Iris Bravemount
Airkio Mining Corp Bloodbound.
14
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Posted - 2012.01.17 08:12:00 -
[4] - Quote
Gasgat Alur wrote:Agreed. All I hear while doing PVE is lame sounds while shooting my guns and impacts from enemy fire.. I'd love for more "random" sounds such as turrets adjusting etc..
Good idea, i didn't even think of that.
Just think of it... the sound of the target lock, followed by turret adjustment and then a massive, wall-shaking boom from those huge guns.
Maybe increasing the lower frequencies of propulsion sound would also fit in nicely. Same thing for increasing the sound of surrounding vessels' engines.
This would dramatically improve the impact of a small frigate gang homing in on a bigger ship and riddling it with bullets.
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Iris Bravemount
Airkio Mining Corp Bloodbound.
22
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Posted - 2012.01.17 13:16:00 -
[5] - Quote
Here is a the sound of + or- 400mm guns (16 inch).
While I am not a weapons enthousiast at all, the game sounds really are inappropriate.
Here you got the sound of a 32Mj Railgun, couldn't find out the exact caliber, but consider that the 75mm gatling rail in game has a 1.67 Gj activation cost.
As we can see in this video, sadly lasers don't make any sound at all in real life. So let's just get something to increase our slaveholding spaceship captains satisfation. Won't link any content from another game or sci-fi movie, but I'm sure you can imagine a sound of a charging up and then firing laser that sounds better, and more importantly, bigger than the current EvE sound.
Last but not least, there is no such thing as blasters in real life, so there is nothing we can refer to. But here as well, a better and bigger sound is required. Blasters don't sound powerful at all as they are.
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Iris Bravemount
Airkio Mining Corp Bloodbound.
23
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Posted - 2012.01.17 19:15:00 -
[6] - Quote
Jace Errata wrote:I agree most weapons could use some more punch in the sound department. Pulse lasers (with the possible exception of the one noted by Aglais, which I haven't used) sound freakin' awesome though.
Would you still agree that all weapons should sound bigger ? (considering the size given in the preview window and the caliber given for rails, ACs and artillery) |

Iris Bravemount
Airkio Mining Corp Bloodbound.
23
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Posted - 2012.01.19 00:32:00 -
[7] - Quote
This is also a nice RP explanation of why you can adjust sound levels :) |

Iris Bravemount
Airkio Mining Corp Bloodbound.
24
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Posted - 2012.01.19 12:51:00 -
[8] - Quote
And here we have a video demonstrating the rapid decrease of laser effectiveness beyond optmal range  Improve weapon sound effects |

Iris Bravemount
Airkio Mining Corp Bloodbound.
30
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Posted - 2012.01.23 11:03:00 -
[9] - Quote
Is there anything you would like to add before I post about this on the CSM forums ? Improve weapon sound effects |

Iris Bravemount
Airkio Mining Corp Bloodbound.
30
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Posted - 2012.01.23 11:07:00 -
[10] - Quote
Petrus Blackshell wrote:Iris Bravemount wrote:Is there anything you would like to add before I post about this on the CSM forums ? I believe that as part of the V3 changes, CCP are already in the process of redoing some sounds in the Eve universe. I do not appear able to find the exact place where they said they are doing so, though.
The CSM minutes told about some secret changes which amazed the CSM, but nothing specific.
Improve weapon sound effects |
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Iris Bravemount
Airkio Mining Corp Bloodbound.
38
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Posted - 2012.01.28 11:50:00 -
[11] - Quote
Jahned wrote:Btw, if the sounds do get a lot more realistic, then I really dont want to ever fire or be near firing Siege arty, ever.
Psychological warfare  Improve weapon sound effects |

Iris Bravemount
Airkio Mining Corp Bloodbound.
40
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Posted - 2012.01.28 19:29:00 -
[12] - Quote
Amaroq Dricaldari wrote:Petrus Blackshell wrote:Danika Princip wrote:You're not hearing the gun, you're hearing the echo of it through the hull, further muffled by the goo in your pod. Nope, that's not it, or you wouldn't hear other ships firing at each other. All sounds for a pod pilot are completely simulated by their camera drone interface, as it was discovered capsuleers keep their sanity better when space is not dead silent. I couldn't find the source saying that, but I did find a story detailing this: http://wiki.eveonline.com/en/wiki/The_Jovian_Wetgrave Commander Charles Tucker wrote:What is the most important part of the ship? The weapons? The engines? It's the crew. And the last thing you want your Captain to be thinking in an emergency situation is 'Damn. I wish this chair wasn't such a pain in the ass.'
There are regular ships in the background, yes. But players are capsuleers, who are not in some chair on the bridge, but floating in goo in their POD.
I know it's a shame, RP wise, but that's how it works. Regular captains die with their ships, so I'd rather stay in my goo. Improve weapon sound effects |

Iris Bravemount
Airkio Mining Corp Bloodbound.
41
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Posted - 2012.01.29 11:41:00 -
[13] - Quote
Amaroq Dricaldari wrote:I was quoting Star Trek.
 Improve weapon sound effects |

Iris Bravemount
Aliastra Gallente Federation
55
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Posted - 2012.02.26 22:51:00 -
[14] - Quote
Thank you for your input guys.
BTW, I watched Transformers 2 a bit earlier. They have a nice railgun in there...
PS : Sorry, didn't find a video without the WTF... Improve weapon sound effects |

Iris Bravemount
Aliastra Gallente Federation
57
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Posted - 2012.02.28 00:29:00 -
[15] - Quote
Amaroq Dricaldari wrote:James Amril-Kesh wrote:m3talc0re X wrote:I'm sure the air around it would be super heated and cause all kind of burning and cracking and bolting. The same air that causes drag on my spaceship? No. It is not air that does that. It is the warp field. Because it has to interact with Subspace, treats normal space like a very thick atmosphere. And you can't turn the warp coil completely off, because then it results in a critical existence failure due to the subspace field collapsing. Normally, a ship's shields would protect it, but since when a ship blows up it normally has little-to-no structure left, that is why the ship explodes 'Critical Existence Failure' style. When a ship has run out of Hull HP, the next shot breaches the Warp Coil.
Wow, I didn't know that, despite trying to be up to date on fluff. Where is the source for this ? Improve weapon sound effects |

Iris Bravemount
Aliastra Gallente Federation
57
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Posted - 2012.02.28 00:49:00 -
[16] - Quote
CaleAdaire wrote:So wait, let me get this straight... All the balancing needed, all the revamping of plexes, the massive need for ISK sinks... And all y'all want, is better turret sounds?
(Gò»-¦Gûí-¦n+ëGò»n+¦ Gö+GöüGö+
Common sense is lost on these forums!
I never said it's all I want. But I really want it  Improve weapon sound effects |

Iris Bravemount
Aliastra Gallente Federation
66
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Posted - 2012.03.24 13:53:00 -
[17] - Quote
A few minutes ago, at fanfest, CCP Soundwave (lead game designer) said that most people play with sound on, and seems to conclude that the sound is alright.
People playing with sound on means that the sound is better than silence. It does not mean it's good.
Please comment and forward. Improve weapon sound effects |
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